Unreal Engine: Design Game HUD, Menus & States
By External Provider
About this course
This course provides a hands-on, project-based journey into creating professional game interfaces and flow systems using Unreal Engine. Learners will begin by designing HUD elements, player stats, and scoring systems, then move into configuring interactive menus, start animations, and camera transitions. Building on this, students will implement level complete flows, game over states, and responsive button interactions that ensure smooth player navigation. The course concludes with final gameplay refinements, where learners optimize character movement, fix menu animations, and integrate pause menus with quit and resume functionality. By mastering these skills, students will be able to design, implement, and refine game states, menus, and HUD systems that elevate player experience and game polish. This course is ideal for aspiring Unreal Engine developers who want to analyze, configure, and integrate interactive UI systems while applying Bloom’s Taxonomy-driven learning outcomes such as designing, implementing, refining, and optimizing.
What you will learn
- Design HUD elements, player stats, scoring systems, and interactive menus.
- Implement game flows like level complete, game over, and menu transitions.
- Optimize gameplay polish with pause menus, animations, and smooth navigation.