Geometry and Calculus for Computing
By External Provider
About this course
Mathematics provides the foundation for reasoning, problem-solving, and analysis in computer science. Geometry and Calculus for Computing equips you with essential tools to model shapes, describe motion, and analyse change. Across four modules, you’ll build a solid grounding in trigonometry, graph sketching, kinematics, exponential and logarithmic functions, and introductory calculus. You’ll learn to connect abstract mathematical concepts to practical computing applications, from computer graphics and simulations to optimisation and algorithm analysis. By the end of the course, you’ll have the skills to interpret functions, calculate gradients, and apply mathematical reasoning to a wide range of computational problems. This course prepares you for advanced study in computer science and data science by strengthening the mathematical toolkit you need to succeed in both academic and professional contexts.
What you will learn
- Solve geometric and trigonometric problems involving angles, lines, and triangles, applying them to computing contexts.
- Sketch and interpret graphs of functions and apply kinematics to describe displacement, velocity, and acceleration.
- Work with exponential and logarithmic functions, exploring their rules, graphs, and applications in computational systems.
- Understand limits and apply differentiation to calculate gradients, sketch curves, and solve optimisation problems.